Showing posts with label Jodie Whittaker. Show all posts
Showing posts with label Jodie Whittaker. Show all posts

Friday, June 13, 2025

The Lonely Assassins.

Osgood (Ingrid Oliver) is attacked by Weeping Angels.
Osgood (Ingrid Oliver) is attacked by Weeping Angels.

Release Date: Mar. 19, 2021. Written by: Amelia Chung, Priya Kulasagaran, Rebecca Hee, Gavin Collinson. Designer: Jeremy Ooi. Producer: James Baines. Released by: Maze Theory. Version Played: Nintendo Switch.


THE PLOT:

After finding a lost phone, you receive a call from Petronella Osgood (Ingrid Oliver), scientific advisor to UNIT. The phone's owner, Larry Nightingale (Finlay Robertson), has gone missing, and Osgood enlists your aid in scouring his phone for clues about what happened.

Browsing through his email, chats, gallery, and search history reveals hints about what he was investigating. Larry's new neighbor, the thoroughly unpleasant Edward Flint (Ceri Mears), had purchased the Wester Drumlins estate - the spooky old mansion in which Larry and his friend Sally Sparrow had trapped Weeping Angels many years prior. Flint was renovating the old house, and Larry worried that the structural changes might free the statues from their captivity.

The disappearances of Larry and his wife already indicate that something very bad has happened. As you scroll through the phone, you discover garbled data - a virus of some sort. Osgood recites the Doctor's warning that anything that captures the image of an angel becomes an angel... including a phone that was used to take pictures and video.

The Weeping Angels have contaminated Larry's phone. And through that phone, they may now be coming for you!

Larry Nightingale (Finlay Robertson).
Larry Nightingale (Finlay Robertson) prepares to face the Angels.

CHARACTERS:

The player character is a complete self-insert, never named and never seen on screen. You are allowed to shape a bit of personality through optional conversation responses, though, with the game developers even allowing you the ability to hang up on people or ignore incoming calls. I hung up on Osgood in the introductory phone call and got an indignant text as a reply, which I thought was an amusing touch. Actual freedom is limited - refuse Osgood's plea to get involved too many times and you end the game before it properly starts, and the story is 100% on rails. Still, various moments let you react with enthusiasm, fear, or snark, which aids with immersion.

The two characters who get the most attention here are Larry and Osgood. The script gives a decent sketch of how Larry has progressed since the events of Blink, from turning the store he and Sally ran into a successful business to settling down with a woman who shared his love of old TV shows and movies. Sally herself is MIA, which is unsurprising given the trajectory of Carey Mulligan's career, but at least the game mentions the character in text messages.

Osgood is your main point of interaction, with you exchanging texts with her throughout the investigation and, at the climax, viewing through security camera feeds as she faces the Angels directly. The character remains engagingly quirky, and the oddball aspects are kept mostly low-key to avoid interfering with the suspenseful tone of the piece. Jodie Whittaker's Doctor also gets a voice cameo and another, quick post-credits line if you unlock the game's "best" ending, which helps to make this feel authentically a part of the series.

A puzzle.
The Angels infect the phone and inflict an obscure puzzle on you!

GAMEPLAY:

If you saw either the movie Searching or its spinoff, Missing, then you have a fair idea of what to expect here. The entire game is you searching through a phone, opening and downloading files, following links, and at one point hacking a set of security cameras. It's basic but reasonably involving, particularly when the tension starts to rise around the midpoint.

There are a couple of puzzles, one of which ("Moth to a Flame") is so obtuse that I doubt many solved it without benefit of a walkthrough. There are also points at which you have to enter information from emails or texts, and the game fails to provide either a "Copy/Paste" function or even a "Memo" function to take notes - both of which are functions that an actual cell phone would have! Instead, you get to relive the CRPG days of yore, having to jot down notes on paper to use later.

Outside of that, gameplay is fairly straightforward and not at all difficult. Even if you fail a timer at one point (as I did when I couldn't figure out the "Moth" puzzle), it's not a "Game Over," though it will lock you out of the best ending.

A corrupted photo, one of several corrupted files on Larry's phone.
Data corruption infests Larry's phone and slows the investigation.

THOUGHTS:

The Lonely Assassins is a direct sequel to the classic episode, Blink, and it basically acts as its own "Doctor-lite" episode. It's also a better "found footage"-style Doctor Who than Sleep No More was, using both the interactive elements and the restriction of action to the phone screen in ways that increase both tension and immersion.

Like Maze Theory's earlier The Edge of Time, this is a short game. If you have a free morning, you could pretty easily play this through in one sitting. Unlike their previous title, though, the short length feels right for the story. It's nicely structured. At first, it's relaxed, even a bit slow. You're essentially poking around Larry's phone, piecing together the current state of his life. You receive prompts via an app Osgood planted on the phone, which alerts you when you find evidence to send to her.

Once you upload a certain amount of evidence, Osgood uses what you've provided to unlock hidden files and data. Then you go back through the phone, with the newly unlocked files drawing you into the next layer of the story. On a gameplay level, this loop is repetitive, and it doesn't really change until the last part of the story. On a narrative level, though, it's very effective, with each new iteration filling in pieces of what happened to Larry and what's happening at Wester Drumlins. The player character is eventually put into danger - but the story had me hooked well before that point. It helps that, while it's clearly a lower-budget title, both production values and performances are on par with the television series.

Though I enjoyed this, I do have a few nitpicks. I already mentioned the lack of ability to either type in memos or copy and paste, which would have made the relatively simple puzzles feel more realistic and less "game-like." I'm also not personally a fan of having the Angels taunt the characters. I know this was also done in television episodes such as The Time of Angels and Village of the Angels - but both of those were more artful in the taunting scenes, using it to build characterization, whereas the Angels' sing-song threat of "Petronella goes to hell-a" just sounds like the jibes of a high school "mean girl."

A phone call from the Doctor.
A phone call from the Doctor helps to make this
feel like an authentic "Doctor-lite" episode.

OVERALL:

It's a sadly low bar, but The Lonely Assassins is easily the best story-driven Doctor Who game I've played to date. It's well-scripted, with a careful story structure that uses the interactive elements both to advance the plot and to draw the player in. Performances are good, with Ingrid Oliver's Osgood as winning as ever, and the Angels remain an unsettling presence, even if I could personally live without the taunting.

It's available fairly cheaply (as of this writing, Steam has it listed for under $10), and it provides a good three hours of entertainment while doubling as a solid "Doctor-lite" episode in its own right. If the "found phone" format holds any appeal to you, I think the odds are good that you'll get enough entertainment value to justify the purchase.


Overall Rating: 7/10.

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Followed by: The Halloween Apocalypse

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Saturday, November 30, 2019

The Edge of Time.

Your first sight of the TARDIS.
Written by: Gavin Collinson. Directed by: Marcus Moresby. Produced by: Russel Harding, Marcus Moresby.


THE PLOT:

A trip to the laundromat takes a decidedly weird turn when the phone on the wall rings and you, for whatever reason, decide to answer the call. A woman's voice informs you that she's been kidnapped and thrown to the edge of time and space. At that moment, a wave of distortion settles over everything. The laundromat is changed into a dark, nightmare version of itself, with deadly creatures inside the washing machines. The woman informs you that this is a "reality virus," and that the entire universe will end up being engulfed.

The mysterious but bizarrely chirpy voice guides you out of the laundromat and into a back alley, where you gain a sonic screwdriver that you use to summon a time and space machine that's in the form of a blue police box. You're informed that this is the TARDIS, that the woman is the Doctor, and that she's trusting you to gather three "time crystals" to help her fight the reality virus.

Recovering the crystals won't be easy (well, actually it kind of will be, but we'll pretend otherwise). You will have to travel to three different parts of time and space, facing mysterious creatures in the night of a deserted alien planet, Weeping Angels in the cellars of something very like a haunted house, and finally the Doctor's greatest enemy - the Daleks. And if you succeed, you'll still have to face The First, the force behind the reality virus, who is determined to wipe out all life in order to start anew!


CHARACTERS:

The Doctor: Jodie Whittaker lends her voice to this game, and to her credit she gives a committed performance. Unfortunately, much like most of the Eleventh Doctor games from several years ago, the script flattens her character out. She mostly is in "chirpy, bubbly" mode throughout - Which readers of my television reviews will know is my least favorite side of the Thirteenth Doctor. Whittaker's also not in very much of it. She guides the player through the prologue, then comes back between missions to deliver exposition. The impression is very much that game developer Maze Theory had very limited time with Whittaker, and likely recorded all of her material in 1 - 2 sessions.

Emma: For the bulk of the game, you are accompanied by Emma (Jennifer Saayeng). She basically fulfills the same role in the main missions that the Doctor does in the prologue - a voice in your head that guides you to the next checkpoint, dropping increasingly clearer hints every time it becomes obvious that you're stuck. Saayeng does a good job with the material, and infuses Emma with a reasonable amount of personality. While the Doctor is constantly enthusiastic, Emma is more circumspect, amusingly admitting at one point that she would prefer staying in the TARDIS to actually going on adventures.


THOUGHTS:

The first big console game for Doctor Who since the ill-fated The Eternity Clock in 2012, The Edge of Time offers the selling point of truly putting you in the Doctor Who universe via the magic of virtual reality. The title is currently VR-only, available on Playstation VR, Oculus, and Steam. This review was completed using the PSVR version; some mechanics may differ from the PC versions, though I believe there are no content differences.

The game is short. I played it a chapter at a time over a few weekends, but I would guess a full playthrough would run a little over 3 hours; on replay, when you know how to solve the various puzzles, it would probably take about 2 1/2 hours to complete. On the plus side, it's not expensive: I paid a little over $20 on the Playstation Store for my copy, and I do feel that I got my money's worth.

Even at a reasonable price, however, there is definitely a sense that some parts are a bit underwritten. It's very linear, offering few opportunities for exploration. The Weeping Angel and Dalek levels are quite brief, with few complications. In the (admittedly creepy) Angel level, you just have to keep the Angels in sight while you crank up a generator to power a lift. Imagine if we actually had to walk down one of the dark corridors, keeping an eye out for angels with only a flickering torch between us and doom.

The game's biggest plus is also its selling point: The VR. Though the Thirteenth Doctor's TARDIS is one of my least favorites, I still took great pleasure in walking around the console room, looking up at the pillars, studying the roundels, etc. And there's something just a little bit mind-blowing about standing outside the TARDIS on an alien world, looking into the tiny box and seeing a vast world beyond that's entirely different than the world around you.  It's a real showcase for VR, which can convey the sense of wonder and impossibility in a way that a 2D television image just can't.

And yes, the Weeping Angels are very creepy in VR. One of the game's better puzzles has you freeing an angel from a painting. Every time you turn your head, the image of the angel moves - Until finally, it's halfway out of the painting, hand outstretched, inches from your face. The single most effective jumpscare in the game.

There's also a genuinely fun shooting level near the end, when you are inside a Dalek casing, blasting away at Daleks and Dalek drones. It's daft - You're all but invincible, while the enemy Daleks might as well be made out of paper - But it is great fun, if over a bit too quickly.

"Over a bit too quickly" is the major criticism here. The first mission, on the planet Lucia Minor, feels very well fleshed-out, with its own complete story and even an effective ending to that story. I would have liked the same for the other two missions, which instead come across as just set pieces. The three missions don't feel particularly unified, with no connection between them and The First's plot. The endgame is also far too simple - Destroying a Dalek pillar ends up feeling more like a "boss fight" than the confrontation with the actual villain of the piece!

In the brief time since release, the controls improved noticeably with the addition of two patches. On release, I fumbled around with the Move controllers like a drunkard, finding it a challenge to successfully grab hold of any object. By the time I finished the game, updates had made the controls much smoother - Though I still wish there was an effective Dualshock option, as I generally dislike using Move controllers.

I will add that you can use the Dualshock - But it basically just acts as a Move controller.  A single Move controller - Dualshock players get to simulate playing as an amputee, allowed the use of only one hand.

Still, the visible improvements to the game's performance across a mere three weekends indicates a dedication to identifying and implementing improvements, which is very much to Maze Theory's credit.


SUMMING UP:

Ultimately, the value of The Edge of Time depends on how much you want to experience Doctor Who in virtual reality. The story isn't terrible by video game standards, but it's clearly just there as a clothesline for the various puzzles and set pieces, and I woudl personally have preferred it to be about twice as long as it actually is. Voice acting is good across the board, from Whittaker to Jennifer Saayeng to Adjoah Andoh, and there is a lot of fun to be had - But it would be stretching a point to say that this fully lives up to my pre-release hopes for it.

It is a lot better than The Eternity Clock, though.


Rating: 6/10.

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Followed by: Spyfall

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