Showing posts with label Daleks. Show all posts
Showing posts with label Daleks. Show all posts

Sunday, March 31, 2024

Return to Earth.

The TARDIS encounters the beleaguered starship, Lucy Gray.

Written by: Oli Smith. Directed by: Jon Hare. Produced by: Glen Parry, Simon Bailey, Howard Neumark. Released by: Asylum Entertainment. Platform: Nintendo Wii.


THE PLOT:

The Doctor and Amy are drawn to the Lucy Gray, a giant starship that's been battered by an asteroid field. Getting onto the ship is difficult, and the time travelers are quickly separated. Worse, the TARDIS is in outer space - not far, but far enough to be totally inaccessible!

They work their separate ways through the ship, whose entire crew is in cryo sleep. All systems are mechanized, and the asteroids have left some systems on fire and others out of order. It falls to the Doctor and Amy to fix these problems by collecting colored crystals and zapping balls of the same color with their Wii-motes... er, sonic screwdrivers (yes, Amy gets one too, parceled out by the ship itself!).

The Doctor discovers that the ship's current state is part of a plan by the Cybermen, who have taken control of the ship's main computer. The computer gets a message out to the Doctor, trusting him to save the Lucy Gray again.

Which is odd, since he's sure that he's never been on this ship before...

The Doctor and Amy stare out at the planet Earth.
The Doctor and Amy stare out at the planet Earth.

CHARACTERS:

Matt Smith and Karen Gillan do a fair amount of voice work for this game - though an awful lot of that consists of telling the player how easy a task was after that player has just spent far too long struggling with the horrible controls to actually accomplish it. "Well, that was easy," the Doctor smirks - after missed shots have left me traversing the same moving platform three times to collect the right crystal to open a door.

One of the very few nice things I will say about Return to Earth is that Smith and Gillan give slightly better performances than in DS counterpart title, Evacuation Earth. Even so, the comment I made in my review of that game, about it sounding as if they were sight reading lines that had been just handed to them?  That still mostly applies, with their line readings carrying a stilted, oddly emotionless quality throughout.

Amy traverses moving platforms to collect some crystals.
Amy traverses moving platforms to collect some crystals.

GAMEPLAY:

Return to Earth's gameplay is ridiculously repetitive. To summarize most levels: Move down a corridor (or in later levels, across moving platforms) to obtain crystals of various colors. Find a bouncy ball of the same color. Use the "1" and "2" buttons to cycle to the correct crystal, then zap the bouncy ball. Red crystals puts out fires. Green crystals unlock doors. Orange ones will open "secret areas" where you can pick up cash to unlock production art (exciting!). And blue ones allow you to "repair the circuit" to finish a level.

As if sensing that this was too simple even for a game marketed to children, the developers added stealth. Really bad stealth, worked into every facet of this game. Not only do you have to sneak around avoiding enemies - You have to sneak up on the crystal dispensers, because they'll seal shut if they spot you! This makes no sense at all, and it quickly becomes frustrating when the dispenser you need is located right next to an enemy.

Oh, and if an enemy sees you? Your only recourse is to flee, because the Doctor and Amy are not allowed to defend themselves. If a monster spots the Eleventh Doctor, the incarnation most likely to resort to violence (at least of the ones who don't have the word "War" in their title), he is as helpless as a newborn kitten.

Finally, most chapters end with a mini-game in which you complete a circuit by navigating a ball through a maze filled with fans, lasers, and other obstacles. In some cases, you do this while being chased by another ball, which throws in the added "fun" of rushing you through these mazes. These sections are pure torture, and I'm pretty sure their only reason for existing is to pad out the running time.

The Doctor sneaks up on a dispenser. This takes up a surprisingly large amount of the game.
The Doctor sneaks up on a dispenser. This takes
up a surprisingly large amount of the game.

A PROBLEM OF CONTROL:

Nintendo reportedly paid £10 million for the gaming rights to Doctor Who. And then promptly gave that high-priced license to Asylum Entertainment, makers of cheap shovelware often based on licensed product. Since they spent so much to get the license, couldn't they have spent a comparable amount to get a competent developer to make a game someone might actually want to play?

The Official Nintendo Magazine labeled Return to Earth "an insult to Doctor Who fans," and it's hard to argue. The game is visually ugly, its graphics below par for a PS1 title, never mind something made in 2010 for the Wii! It's hard to credit that this belongs to the same console as: Xenoblade Chronicles, Fire Emblem: Radiant Dawn, or The Legend of Zelda: Skyward Sword.

Gameplay is aggravating, all the more for attempting to utilize the Wii's motion controls. Even when well-implemented, these tend to leave me struggling with the Wii-mote to make whatever motion the game wants and have the console detect it correctly. But well-implemented isn't an issue here - Return to Earth's controls are horrible.

As I've mentioned, much of the game consists of using the Wii-mote to shoot colored bouncy balls. Aiming is less than terrific, which in fairness is not surprising for a Wii game. But this is made so much worse by the time limit! Yes, if you take more than three seconds to aim, you will prematurely fire your colored crystal into thin air. Also, all those moving platforms? Be careful walking from one to the next, because there is noticeable input lag. By the time the Doctor or Amy moves from their current platform, the destination has moved on; if you didn't start the move early, your character will plunge to their doom.

But all of that pales in comparison to this:

The task that almost defeated me: Unscrewing a panel to get to the actual puzzle!
The task that almost defeated me:
Unscrewing a panel to get to the actual puzzle!

Yes, I was almost defeated two chapters in by the simple task of using the Sonic Screwdriver to unscrew a panel. What you're supposed to do is press the "A" button while twisting in the correct direction, to simulate a screwdriver. This is about as simple a motion control task as can be devised... but I couldn't do it, because my sensor bar couldn't detect the turning motion. I spent more time sorting that out than I did playing through the next three chapters combined.


STORYTELLING:

Writer Oli Smith tries to do something interesting in the way he links this story up with Evacuation Earth. Both games revolve around the Doctor and Amy helping the Lucy Gray. Evacuation Earth happens first chronologically... but for the time travelers, it occurs second. In the DS game, they are familiar with the Lucy Gray, but they are strangers to everyone around them. In Return to Earth, the ship's computer hails them as heroes and trusts them to save the ship "again," with the Doctor and Amy having no idea what she's talking about.

Unfortunately, the storytelling is sabotaged by the game's format. Evacuation Earth may have been a blatant Professor Layton ripoff, but at least its adventure/puzzle format allowed for character interaction and a sense of building events... at least for the first half. Return to Earth has no guest characters, probably because the budget wouldn't stretch to three dimensional models of people other than the regulars. The Doctor and Amy are separated for almost all of it, so the only real interaction is with the ship's computer.

Oh, and the game features the exact same problem as Evacuation Earth. The actual story gets resolved... and then an extra Act is bolted on for no reason other than to throw some Daleks into the mix. Because you can't have Doctor Who without Daleks. Except for, you know, the vast majority of the actual television series...

In fairness, I've seen worse PS1 graphics... Wait, what do you mean this was for the Wii?
In fairness, I've seen worse PS1 graphics...
Wait, what do you mean this was for the Wii?

OVERALL:

If you're curious to know if the Doctor Who Wii game is as bad as its reputation... Yes, it is. Return to Earth is ridiculously repetitive, ugly to look at, and frustrating to play. The only positives I can think of are: (1) it uses music from the show, so there's at least one competent element; and (2) it's extremely short. Unless you feel a ghoulish need to experience this trainwreck for yourself... Avoid!

It's hard to credit that the best Doctor Who game I've played so far is a Match Three mobile title...


Overall Rating: 1/10.

Set During: Series Five

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Wednesday, January 4, 2023

Evacuation Earth.


4 episodes. Written by: Oli Smith. Produced by: Glen Parry, Simon Bailey, Howard Neumark. Released by: Asylum Entertainment. Platform: Nintendo DS.


THE PLOT:

The Doctor and Amy materialize on Earth in the distant future - just before the Lucy Gray, the humans' final evacuation ship, leaves the dying planet. The evacuation is not going smoothly. Many of the ship's key components are not working, leaving it up to the Doctor and Amy to make repairs ahead of a planet-wide extinction level event.

The situation is further complicated when the Doctor goes back to the TARDIS... only to discover that it was mistaken for stray metal and made a part of the Lucy Gray!

Amy's worries prove to be all too justified...

CHARACTERS:

Then-current stars Matt Smith and Karen Gillan lent their voices to this and several other attempts at Doctor Who games made during their tenure. Unfortunately, voice work is limited to a handful of scenes portrayed through still frames; and while the two actors do their best, there is a distinct sense that they are sight reading lines that were just handed to them (which is probably not far from the truth). Smith comes off better than Gillan, likely in part because the Doctor's character is at least recognizable while Amy is reduced to "generic companion" status.


GAMEPLAY:

Doctor Who attempts to be Professor Layton, with dubious results.

Gameplay consists of two phases. Most of the time, players navigate through a series of still screens, selecting arrows to move from one location to the next and selecting people and objects to unlock dialogue, add items to inventory, and advance the story.

The rest of the time, players will solve basic logic puzzles. The Doctor's and Amy's quest to assist the Lucy Gray will see them: determining a correct answer based on a set of conditions; assembling circuits like miniature jigsaw puzzles; or finding safe pathways around enemy patrols. Basically, Professor Layton... if that series had an easy mode, and if it lacked any significant variety in the types of puzzles.

Puzzles that just might be a slight
challenge for a six-year-old.

THOUGHTS:

In 2010, at the height of Doctor Who's popularity, Nintendo signed a £10 million contract with the BBC to bring the franchise to games consoles. This resulted in exactly two titles, both developed by Asylum Entertainment: the Wii game, Return to Earth, and the DS title, Evacuation Earth.

Evacuation Earth is largely regarded as the better of the two titles... which is enough to make me morbidly curious about its Wii companion, because Evacuation Earth is absolutely not a good game!

The initial scenario is promising, with the adventure/puzzle format proving a decent fit for Doctor Who. For the first part of the game, story progression works pretty well: Chapter One sees the Doctor and Amy trying to find the TARDIS, while Chapter Two sees them putting forth a stronger effort to help the Lucy Gray.

The storytelling starts to go awry in Chapter Three. First one old enemy is brought into the tale, but they provide very little excitement or even complication. The Doctor and Amy get captured; but after they solve a few puzzles, they escape and resolve this underdeveloped subplot in a single cutscene. Which leaves Chapter Four to start a new crisis by wheeling out the Daleks, strictly so that the game developers can justify sticking the metal pepperpots on the cover.

If Chapter Three was underdeveloped, this final chapter is positively anemic. From here, there are only a few puzzles that are all reskins of previous ones, and the already-thin storytelling devolves into a series of "...and then this happens!" Several of the exploration panels look like slight rearrangements of each other. Really, this entire (very short) piece screams that the developers ran out of time, or money, or both!

Oh, and the puzzles? I spotted two with obvious logic errors, including one "find the conditions" puzzle in which it's impossible to find the right answer if you actually match all of the stated conditions. Professor Layton would never approve.

The Daleks show up to exterminate
any lingering entertainment value...

OVERALL:

The best I can say for Doctor Who: Evacuation Earth is that it's relatively painless. It's a clear reskin of the much better Professor Layton series, but that format is a decent fit for this franchise, the initial parts of the game are reasonably diverting, and it's short enough to play through in a couple of sittings.

Unfortunately, the storytelling starts out weak and gets worse as it goes. The second half is rushed and haphazardly plotted, and the final chapter is downright poor pretty much from top to bottom.

If a game of this type interests you... just play any of the Layton games instead. You'll get better characters, better stories, better artwork, better puzzles... and really, a just plain better overall experience.


Overall Rating: 3/10.

Set During: Series Five

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Wednesday, September 2, 2020

Dalek Attack.

The Daleks invade Earth! (Yes, again.)
Written by: R. D. Hulley. Produced by: R. D. Hulley. Released by: Alternative Software.


THE PLOT:

In the year 2254, Earth has advanced to the point that Davros, creator of the Daleks, has determined humanity to be a threat. The Daleks mount a full-scale invasion, leaving the Doctor and Ace racing against time to stop them. In the usual Doctorish way: You know - Zapping everything in sight with the lethal sonic screwdriver while blowing Daleks up in their casing with bombs...


CHARACTERS:

This is an arcade-style action platformer, so it's unsurprising that there really isn't any characterization beyond "Davros and the Daleks are evil." The version of the game that I played did offer the option to select a Doctor for gameplay sections (2nd, 4th, or 7th) - but given that the 7th Doctor is the one portrayed in all of the comic panel story segments, it's fair to label this a 7th Doctor game.


THOUGHTS:

I'll be up-front: arcade style platformer is decidedly not my genre. While I've found that I can enjoy many different types of games, ultimately I'm most enthusiastic about those that deliver what I most enjoy about books, movies, and television programs: good stories, interesting ideas, and strong characterizations. Arcade style platformers are, by and large, unlikely to offer any of these - beyond which, I have always hated platforming sections in video games (with the exception of the Uncharted series, which somehow makes them fun. But I digress).

In other words, Dalek Attack is a game that is not really for me. I promised to do a review of it, and it's playable online for free. Even so, I ended up abandoning it after just a few levels. I probably would have stuck with it, had in-game saves been possible... But again, it's arcade-style, which means that when you run out of lives you're back at the beginning again.  And there's only so many times I'm interested in going through sewers before jumping around post-apocalyptic London.

A few YouTube videos assure me that, other than perhaps growing in challenge, the basic gameplay remains the same throughout. A lot of jumping, crouching, shooting, jumping, running along rooftops, and jumping. Did I mention jumping? To the extent that there is a storyline, it exists to justify the gameplay.

I will allow that the gameplay is reasonably engaging, in measured doses, once you get over how bizarre it is to have the Doctor shooting everything in sight. However, without the ability to save progress, there's no ability to play in measured doses; and after a while, the whole thing grows a bit tedious.


OVERALL:

Dalek Attack is a well-made game in its genre. Controls are reasonably intuitive, and the in-game action is responsive to controls. As platformers go, there's nothing to match the pace or variety of Nintendo's major platform franchises... But for a game made in the early 1990's, it looks good and plays well. Platforming enthusiasts should find much to enjoy.

Unfortunately, I'm anything but a platforming enthusiast.  So for me, this was like attending a party where everyone else was a stranger.


Overall Rating: 5/10. Well enough made for what it is... Just not the kind of game that holds much personal appeal to me.

Set After: Survival (not yet reviewed)

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Saturday, November 30, 2019

The Edge of Time.

Your first sight of the TARDIS.
Written by: Gavin Collinson. Directed by: Marcus Moresby. Produced by: Russel Harding, Marcus Moresby.


THE PLOT:

A trip to the laundromat takes a decidedly weird turn when the phone on the wall rings and you, for whatever reason, decide to answer the call. A woman's voice informs you that she's been kidnapped and thrown to the edge of time and space. At that moment, a wave of distortion settles over everything. The laundromat is changed into a dark, nightmare version of itself, with deadly creatures inside the washing machines. The woman informs you that this is a "reality virus," and that the entire universe will end up being engulfed.

The mysterious but bizarrely chirpy voice guides you out of the laundromat and into a back alley, where you gain a sonic screwdriver that you use to summon a time and space machine that's in the form of a blue police box. You're informed that this is the TARDIS, that the woman is the Doctor, and that she's trusting you to gather three "time crystals" to help her fight the reality virus.

Recovering the crystals won't be easy (well, actually it kind of will be, but we'll pretend otherwise). You will have to travel to three different parts of time and space, facing mysterious creatures in the night of a deserted alien planet, Weeping Angels in the cellars of something very like a haunted house, and finally the Doctor's greatest enemy - the Daleks. And if you succeed, you'll still have to face The First, the force behind the reality virus, who is determined to wipe out all life in order to start anew!


CHARACTERS:

The Doctor: Jodie Whittaker lends her voice to this game, and to her credit she gives a committed performance. Unfortunately, much like most of the Eleventh Doctor games from several years ago, the script flattens her character out. She mostly is in "chirpy, bubbly" mode throughout - Which readers of my television reviews will know is my least favorite side of the Thirteenth Doctor. Whittaker's also not in very much of it. She guides the player through the prologue, then comes back between missions to deliver exposition. The impression is very much that game developer Maze Theory had very limited time with Whittaker, and likely recorded all of her material in 1 - 2 sessions.

Emma: For the bulk of the game, you are accompanied by Emma (Jennifer Saayeng). She basically fulfills the same role in the main missions that the Doctor does in the prologue - a voice in your head that guides you to the next checkpoint, dropping increasingly clearer hints every time it becomes obvious that you're stuck. Saayeng does a good job with the material, and infuses Emma with a reasonable amount of personality. While the Doctor is constantly enthusiastic, Emma is more circumspect, amusingly admitting at one point that she would prefer staying in the TARDIS to actually going on adventures.


THOUGHTS:

The first big console game for Doctor Who since the ill-fated The Eternity Clock in 2012, The Edge of Time offers the selling point of truly putting you in the Doctor Who universe via the magic of virtual reality. The title is currently VR-only, available on Playstation VR, Oculus, and Steam. This review was completed using the PSVR version; some mechanics may differ from the PC versions, though I believe there are no content differences.

The game is short. I played it a chapter at a time over a few weekends, but I would guess a full playthrough would run a little over 3 hours; on replay, when you know how to solve the various puzzles, it would probably take about 2 1/2 hours to complete. On the plus side, it's not expensive: I paid a little over $20 on the Playstation Store for my copy, and I do feel that I got my money's worth.

Even at a reasonable price, however, there is definitely a sense that some parts are a bit underwritten. It's very linear, offering few opportunities for exploration. The Weeping Angel and Dalek levels are quite brief, with few complications. In the (admittedly creepy) Angel level, you just have to keep the Angels in sight while you crank up a generator to power a lift. Imagine if we actually had to walk down one of the dark corridors, keeping an eye out for angels with only a flickering torch between us and doom.

The game's biggest plus is also its selling point: The VR. Though the Thirteenth Doctor's TARDIS is one of my least favorites, I still took great pleasure in walking around the console room, looking up at the pillars, studying the roundels, etc. And there's something just a little bit mind-blowing about standing outside the TARDIS on an alien world, looking into the tiny box and seeing a vast world beyond that's entirely different than the world around you.  It's a real showcase for VR, which can convey the sense of wonder and impossibility in a way that a 2D television image just can't.

And yes, the Weeping Angels are very creepy in VR. One of the game's better puzzles has you freeing an angel from a painting. Every time you turn your head, the image of the angel moves - Until finally, it's halfway out of the painting, hand outstretched, inches from your face. The single most effective jumpscare in the game.

There's also a genuinely fun shooting level near the end, when you are inside a Dalek casing, blasting away at Daleks and Dalek drones. It's daft - You're all but invincible, while the enemy Daleks might as well be made out of paper - But it is great fun, if over a bit too quickly.

"Over a bit too quickly" is the major criticism here. The first mission, on the planet Lucia Minor, feels very well fleshed-out, with its own complete story and even an effective ending to that story. I would have liked the same for the other two missions, which instead come across as just set pieces. The three missions don't feel particularly unified, with no connection between them and The First's plot. The endgame is also far too simple - Destroying a Dalek pillar ends up feeling more like a "boss fight" than the confrontation with the actual villain of the piece!

In the brief time since release, the controls improved noticeably with the addition of two patches. On release, I fumbled around with the Move controllers like a drunkard, finding it a challenge to successfully grab hold of any object. By the time I finished the game, updates had made the controls much smoother - Though I still wish there was an effective Dualshock option, as I generally dislike using Move controllers.

I will add that you can use the Dualshock - But it basically just acts as a Move controller.  A single Move controller - Dualshock players get to simulate playing as an amputee, allowed the use of only one hand.

Still, the visible improvements to the game's performance across a mere three weekends indicates a dedication to identifying and implementing improvements, which is very much to Maze Theory's credit.


SUMMING UP:

Ultimately, the value of The Edge of Time depends on how much you want to experience Doctor Who in virtual reality. The story isn't terrible by video game standards, but it's clearly just there as a clothesline for the various puzzles and set pieces, and I woudl personally have preferred it to be about twice as long as it actually is. Voice acting is good across the board, from Whittaker to Jennifer Saayeng to Adjoah Andoh, and there is a lot of fun to be had - But it would be stretching a point to say that this fully lives up to my pre-release hopes for it.

It is a lot better than The Eternity Clock, though.


Rating: 6/10.

Preceded by: Resolution
Followed by: Spyfall

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Tuesday, November 12, 2019

Doctor Who Video Games: Review Index.


The Third Doctor: Jon Pertwee
Doctor Who Infinity: The Orphans of the Polyoptera.
Release Date: August 2018

The Seventh Doctor: Sylvester McCoy
Dalek Attack.
Release Date: October 1992

The Eleventh Doctor: Matt Smith
Evacuation Earth.
Release Date: November 12, 2010

Return to Earth.
Release Date: November 19, 2010

Doctor Who: Legacy.
Release Date: November 2013

The Thirteenth Doctor: Jodie Whittaker
The Edge of Time.
Release Date: November 2019

Release Date: March 19, 2021

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